Today I will continue looking at my COH history.
On aspect of Issue 11 I forgot to mention was the Ouroboros/Flashback system to play old missions one had missed. This allowed players to collect badges they had missed and added a lot of replay value to the game - especially for top level characters.
I remember Issue 12 for the makeover of The Hollows zone, the Midnight Squad, and Cimerora (a Roman zone).
The Hollows revamp was okay and the new content appreciated but the original missions weren't changed and new enemy groups sometimes made streetcleaning missions harder.
The Midnight Squad and Cimerora stuff was great and got added to later on.
During this time I created several new characters
.
Darc D Zire was a Dark Armor/Ice Melee tank. He was tough but his attacks didn't have a lot of ooomph and so the stamina sink of Dark Armor was more of a problem.
Psychodude - Psychic Blast/Mental Manipulation blaster. he was fun to play although some of the sounds associated with his powers could be annoying.
Witan Nurdi - Plant/Storm controller. This fellow was the first controller I really liked and he was one of my favourite characters. He had some awesome powers that made him tough and deadly and he could cause absolute chaos to groups of enemies.
Issue 13 added Day Jobs which gave characters benefits based on where they logged out and the option to turn off experience gain. Turning off experience was a good way to stop out-leveling contacts.
In 2009 (Issue 14) The Mission Architect system was introduced which allowed players to create content that others could play. It was fun and Mickey Fist used it to create some interesting story arcs.
One criticism was the amount of MA buildings they added to the game. Every regular zone got on and the buildings looked out of place in zones like Croatoa and the Rikti War Zone.
Friday, December 14, 2018
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