Showing posts with label mytimeline. Show all posts
Showing posts with label mytimeline. Show all posts

Friday, December 14, 2018

My City Of Heroes Timeline: Part 2

Today I will continue looking at my COH history.

On aspect of Issue 11 I forgot to mention was the Ouroboros/Flashback system to play old missions one had missed. This allowed players to collect badges they had missed and added a lot of replay value to the game - especially for top level characters.

I remember Issue 12 for the makeover of The Hollows zone, the Midnight Squad, and Cimerora (a Roman zone).

The Hollows revamp was okay and the new content appreciated but the original missions weren't changed and new enemy groups sometimes made streetcleaning missions harder.

The Midnight Squad and Cimerora stuff was great and got added to later on.

During this time I created several new characters
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Darc D Zire was a Dark Armor/Ice Melee tank. He was tough but his attacks didn't have a lot of ooomph and so the stamina sink of Dark Armor was more of a problem.

Psychodude - Psychic Blast/Mental Manipulation blaster. he was fun to play although some of the sounds associated with his powers could be annoying.

Witan Nurdi - Plant/Storm controller. This fellow was the first controller I really liked and he was one of my favourite characters. He had some awesome powers that made him tough and deadly and he could cause absolute chaos to groups of enemies.

Issue 13 added Day Jobs which gave characters benefits based on where they logged out and the option to turn off experience gain. Turning off experience was a good way to stop out-leveling contacts.

In 2009 (Issue 14) The Mission Architect system was introduced which allowed players to create content that others could play. It was fun and Mickey Fist used it to create some interesting story arcs.
One criticism was the amount of MA buildings they added to the game. Every regular zone got on and the buildings looked out of place in zones like Croatoa and the Rikti War Zone.

Wednesday, December 12, 2018

My City Of Heroes Timeline: Part 1

‎Large game updates to City Of Heroes were called Issues. In this post I will talk a bit how they influenced me.

In June 2007 I received the Good vs. Evil Edition as a birthday present from my friend Tor. I installed the game and created Gromar.

The edition had some cool costumes and two amazing powers: the Pocket D VIP Pass (teleport to Pocket D), and the Jump Pack.These travel powers were a big help to all of my characters.

When I joined the game Issue 9 was active. I remember using the auction house and learning to craft things at the University. I had fun doing things from earlier issues such as police band missions.

Issue 10 brought Rikti Invasion events. These were both fun and and could be annoying if they interfered with regular missions. The invasions were good for experience and for the Watchman Badge.

The Elusive Mind power associated with the badge was a big help for characters (like Gromar) who didn't have protection from psionics.

The badge also unlocked the Rikti Axe which became Gromar's favourite weapon.

One of the most important updates for me was Issue 11. This was because it introduced the Willpower powerset for melee types.

Willpower became my favourite armour type because it was sturdy and adaptable to many different character ideas. It was great for testing out new powersets because I could rely on it while learning the new set.

During this time I created Mickey Fist a Willpower/Fiery melee tank. He became my favourite character to play and my base designer. He was tough and just seemed to fit me. I would have probably written about him if I had kept blogging in 2007.

I will continue this discussion in later posts.